Dark Souls: A Way to Game, A Way to Life

Dark SoulsI mentioned that I am an avid gamer in the About page, but the posts so far has nothing to do with games. It feels kinda unjustified that I call myself an “avid gamer”. So, I think it’s about time that I make a post on games. I dug up an old game that I have never gotten around to finish it, and start playing it anew. The next time I check, I thought “Wow! It’s been a week since I last posted here! Time sure flies.” That’s usually what happened when you pick up a game like Dark Souls: Prepare to Die Edition. It’s not the most addictive games I have played (that honour goes to The Elder Scrolls V: Skyrim), nor the one I have invested the most hours into (that would be Recettear: An Item Shop’s Tale), but I think it’s fair to call it one of the most unique game ever produced, and certainly ranked among the best on my list.

Being marketed as an action role playing game in medieval fantasy setting, it goes without saying that there is some hacking and slashing, swords, shields, magicks, dungeons, dragons, the usual. What separate this game from most of its peers, is depth. Its refined combat, centered on unique stamina-based play style and varied enemies that demands you to adapt accordingly or die tying (that’s not a pun); the beautiful world in its sunset, giving off the radiance of everything it once was but no longer, foreshadowing its impending doom; the ever elusive lore of the world, shrouded in mystery, yet every brick and stone gives off a vibe: that the land you are stepping on is brimming with history, and if you look hard enough, it may occasionally offers you a glimpse into its rich past. These all offer something unique to the overall experience of the game, but more than that, they offer something that is at the core of the game’s philosophy: grow, or decay, there is no stagnation (that reminds me of Yoda).